The CineStream SDK provides direct C++ and Python bindings to Pixar OpenUSD and the NETUNISYS GPU cluster orchestration layer.
Initialize a connected stage, bind Audio2Face rigs, and dispatch RTX raytracing with less than 15 lines of code:
import cinestream as cs
from cinestream.audio import Audio2Face
# 1. Authenticate with NETUNISYS Cloud Cluster
client = cs.Client(api_key="cs_live_99x8f0a21b")
# 2. Instantiate or connect to OpenUSD stage
stage = client.stages.create(
name="Hero_Cyber_Scene",
template="cinematic_metropolis_v2"
)
# 3. Bind digital actor with Audio2Face inference
actor = stage.spawn_actor(
rig_uri="omniverse://fabric.cinestream.in/Actors/hero.usd",
audio_track="./audio/hero_dialogue.wav",
engine=Audio2Face.OMNI_TENSOR_V2
)
# 4. Stream 4K RTX Raytraced Viewport
stream = stage.render_stream(resolution="3840x2160", fps=120)
print(f"Stream Active: {stream.websocket_uri}")
CineStream extends standard Pixar OpenUSD with custom Schemas for real-time neural weights and physics boundary conditions:
Encapsulates ARKit 52 blendshape target mappings, phoneme confidence thresholds, and micro-saccade eye rates.
Specifies fluid viscosity, boundary aerodynamic turbulence, and soft-tissue elastic modulus for continuous physics.